Dusk Veil is after all a Pathfinder 2e mod, and what would Pathfinder 2e be without more feats? There isn’t a lot of preamble for this one. New skills require new skill feats. There will be feats for the existing skills and how they interact in a modern setting and new general feats coming, but READ MORE
Category: skills
Maneuvers and Specific Vehicles
Maneuvers Sure, cars are great for traveling from point A to point B fairly quickly. But half the fun of vehicles in a TTRPG is being able to pull off the stunts we see in action films. These are the elements that make a chase more exciting and pulling off the right maneuver at the READ MORE
Rules for Vehicles
If computers have defined our current age of man, then the internal combustion engine is what defined the world just before that. Cars are an integral part of modern society and therefore an essential part of Dusk Veil. They are the primary mode of transportation, and a whole lot of fun when used for combat. READ MORE
New Skills
How are they different in Dusk Veil? One thing we must be aware of is the balance of skills in Pathfinder 2nd Edition. We cannot go adding new skills willy nilly or it would disrupt the system as presented. Luckily, PF2e is robust enough that many actions are covered by the more open-ended skills, such READ MORE